
Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
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Posted - 2013.01.30 05:58:00 -
[1] - Quote
Dave Stark wrote:Vaal Erit wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that. Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos. just to prove a point, your corp has nothing to offer me. it's nice that your corp can offer you something, it really is, but i've never seen a corp that can offer me, as a miner, a single damn thing i can't already get myself. or something that doesn't come at a cost to myself. also, not every one wants to be in FW. i have no interest in it and frankly i'd be rather irritated if i was forced in to a corp who's objective has nothing to do with anything i want to do.
I don't know how common it is, but I have been in some corps that are super-friendly to miners.
The one I'm thinking of had a tax rate of 10%.
They offered ship replacement for corp-op-related-losses.
tier 1 and 2 npc loot was generally donated to the corp hangers for poor players to use and was recycled if it accumulated, but anythign worth a crap was kept by the players. pvp kill loot was split among the folks that were in on the kill. If desired the corp would buy at jita prices, so all parties could get their "cut" of the spoils in isk without having to wait on the trip to jita.
But these things didn't generate enough minerals to fund the corp replacement program, so they bought minerals from corp members at 10% above Jita prices. Didn't matter if you mined them or if you wanted to put together the logistics to bring a freighter load in. ( this was before jump freighters were very common ) They used the tax revenue to offset the extra isk cost, and it kept the corporation with a strong & healthy industrial backbone that felt appreciated. Not only were they getting a decent price for their work, but they were saved traveling to a market hub to sell their wares.
I think many corporations miss the boat because they either don't have the time, or don't make the time to put things into place that allow folks to make money for the corp. Taxes are a beautiful example of how to fund such things, because they make it possible to let members do level 4 missions 24/7 and still make a reasonable contribution to the corporation. If those funds are then used so that a corporation can actually replace lost ships, pay a premium on grindy industrial stuff, and even throw a little isk towards the guy that's willing to sit and be a lookout to protect a mining op for several hours.
There's lots of ways to show appreciation, but the best way is by finding out what your members actually want to do, make it so they can do exactly that, but to the beneifit of the corp. and to the folks that want to tell everyone how to spend their eve time -- tell them to stuff it! The good leader will make the corp work for it's members, and then the members will be working for the corp whether they know it or not.
o/ https://forums.eveonline.com/default.aspx?g=posts&t=118961
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